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Reply 4 zeitxgeist zeitxgeist Aug 21, 2014, 4:46pm Enter the console market, lol. As much as I hate to admit it though Starcraft II is worth the hassle of being tied to Battle.net. Otherwise, you're on your own – and contrary to what MMO fanatics believe, this is the way millions of gamers prefer it. I've been giving this game a liberal amount of leeway, and if it's as good as they say, then it's a necessary evil that I'm willing to live with. Just know that I love you, and that's all that matters." I did this for about an hour, pausing every couple of minutes to weep softly into my hands, until the game was fully downloaded and installed. It's the principle: We paid for it. Other than that, there's really no reason for an 'always on' internet requirement. I will 100% honestly say that I never downloaded it either.

I never bought it because of what Blizzard did. I have comcast business class combined with a home network better than 99.9% of people (2970 core switch with Cat 5e drops throughout my house and 3 802.11n multi-ssid capable access points) and I still get ping times between 200-300 ms. Obiech 1,468,185 views The 5 Best Jokes Ever Told (Without a Single Word) By: Gladstone 1,408,870 views 7 Bizarre Prehistoric Versions of Modern-Day Animals By: Agneeth Mazumdar 1,324,428 views The 5 Most Mind-Blowing Acts of Battlefield Mercy in History By: Xavier Jackson, Douglas A. Hopefully they've learned a thing or two and we'll all be better for it. I got through them all and was immediately taken to a screen that pulled the alarms from the back of my mind directly to the front, and cranked up the volume to "nuclear attack" levels. Blizzard's servers were overloaded. In Diablo 3, there is no Offline at all, and to make matters worse due to the checkpoint system its quite possible to lose progress and items if theres some momentary disconnect between you and Blizzard (even if its their servers issues). Just because you want to go on about how great a new feature in your game is, in this case the multiplayer aspect, does not mean you take the apparently presumed next step and force your entire playerbase into doing one thing to facilitate that aspect. you still enjoy the damn thing I wish everyone could experience releasing a game and having the community shit on all their hard work because they didn't agree with a particular design decision. Vincent Go ahead and defend the DRM all you want.

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